Game
Gamemodes
Splegg was played in several different formats, from casual free-for-all lobbies up to organized 4v4 clan wars. Looking for specific tournament series (SWC, SDT, ODC, …) instead? See Organizations.
Player counts & team sizes
Formats
FFA
Usually 20 players
Free-for-all
The default casual lobby mode — everyone drops in together and it's every player for themselves. Standard lobbies held 20, but special large-scale events were hosted for up to 100 players, and even as many as 200 at times.
1v1
2 players
Duel
The most competitive format and the backbone of the tournament scene — every World Cup, Major, and Summer Tournament ran on 1v1.
2v2
4 players
Doubles
Used for doubles tournaments (STA's SDT series among others).
3v3
6 players
Triples
Ran occasionally for triples tournaments (STA's STT series) — more of a tournament-specific format than a constant focus.
4v4
8 players
Clan war
The classic team format — this is what a clan war meant. See Clans for rosters and results.
FieldMC era
Arena mode
FieldMC added an Arena — a dedicated 1v1 dueling mode, separate from the standard lobby games. Two big differences set it apart:
- No timer. Standard lobby games were timed with 20 players and could end in a draw if nobody had been finished off by the time limit. Arena matches ran until someone actually won.
- Smaller maps. Arena matches were usually played on shorter maps built with only 1–2 layers, instead of the standard 3.
The basics
How a round played out
Whatever the format, the core loop stayed the same. Everyone spawned onto the map with a 10-second head start to get their bearings before being handed the Splegg gun — a shovel that fired high-speed, high-popping eggs. The eggs did no damage to players directly; they destroyed the blocks beneath them instead. Standard maps were built in 3 stacked layers: get knocked off the top layer and you dropped to the next one down, not straight out of the game.
Falling off the bottom layer was final — that dropped you into water and eliminated you. Last player standing won the round.
Progression
Hive's ranks
HiveMC specifically also ran a lifetime-points rank ladder, from a first-timer's Farmer up to a server-wide #1 as The Eggspert.
| Rank | Points required |
|---|---|
| Farmer | 0 – 4,999 |
| Cook | 5,000 – 9,999 |
| Chef | 10,000 – 100,000 |
| Master | 100,000 – 249,999 |
| Humpty Dumpty | 250,000 – 499,999 |
| Ramsay | 500,000 – 999,999 |
| Hot'n'Spicy | 1,000,000 – 1,200,000 |
| Splegg Head | 1,200,001 – 1,499,999 |
| Bacon | 1,500,000 – 1,999,999 |
| Sunnyside | 2,000,000 – 3,999,999 |
| Easter Bunny | 4,000,000+ |
| The Eggspert | #1 on the leaderboard |
Base mechanics and rank thresholds sourced from the HiveMC Fandom wiki.