For people who never played it
Splegg 101
Never played it? Here's everything you need to know.
The basics
The idea is simple
Imagine Spleef, except your shovel shoots eggs.
Up to 20 players start on a platform. Shoot an egg at a block and it disappears. Shoot the block underneath another player, and they fall.
No health bars. No swords. No armor. Just aim, movement, and staying on a platform that other players are actively shooting out from under you.
The name says it all: Splegg = Spleef + Egg.
What it rewards
Two skills. One goal.
At its core, Splegg rewards two things:
Aim
Hit the blocks your opponent is standing on — preferably before they can move.
Movement
Stay alive as the floor disappears around you. Good movement, positioning, and parkour could be the difference between surviving and falling.
The last player standing wins.
Setting
What did a game actually look like?
Early Splegg maps were often built inside normal Minecraft environments, using materials such as wool, wood, clay, and glass. Later maps became much simpler: floating platforms suspended over the void, with a kill-plane waiting below.
The casual game was usually free-for-all, with up to 20 players fighting for survival. Competitive Splegg was different.
Going competitive
From 20 players to 1v1
Once tournaments emerged, the format became much more controlled. 1v1 became the standard for individual tournaments, while 4v4 was commonly used for clan wars.
Matches also evolved from timed rounds into best-of-series formats. Early tournaments might use best-of-3 or best-of-5; later competitions pushed into best-of-7 and beyond.
So a tournament result like 3–1 doesn't mean four players fought each other — it means one player won three rounds against their opponent.
A workaround, not a feature
The catch: Hive never built a tournament mode
This is one of the stranger parts of competitive Splegg. Hive never gave tournament organizers a dedicated private-game system for it. Instead, organizers often had to start a public lobby and clear out the random players before the actual tournament match could begin.
That sounds ridiculous now — but it was simply how the competitive scene operated.
Ranked play
The ELO era
Hive eventually introduced its own official Splegg Duels mode, giving players a dedicated 1v1 ladder. It didn't last — low player numbers and an exploitable dodging bug eventually led Hive to remove it.
That ELO system was separate from the later STA community ELO, which became an important part of the competitive scene and is the ranking system used throughout this archive. For years, it was also the most accurate measure of who was actually the best — used for tournament seedings, and a source of real prestige among top players.
Looking for tournament formats (SWC, SST, SM, …) or who organized what? See Organizations.